![]() and more advanced conversion and scene fix tools. Configure ACEScg/sRGB workflow in V-Ray. ![]() ![]() Convert scene VRayBitmap (VRayHDRI) to standard Bitmap.Convert scene standard Bitmaps to VRayBitmap (VRayHDRI).Convert Corona Displacement Mod to V-Ray Displacement Mod.Convert scene cameras to V-Ray Physical Camera (see support cameras here).The VRay2SidedMtl can actually be used in two scenarios: To simulate sub-surface scattering in thin plane or non-shelled meshes like leaves, paper lamps and curtains or Simply apply two different materials to the front and backface normals of a 2d mesh. Convert scene lights to V-Ray lights (see support lights here) The venerable VRay2SidedMtl (VRay Two Sided Material) is one of these.Backed procedural textures for converted materials.Batch conversion of materials in multiple *.max files.Convert V-Ray materials to Standard materials (see support materials here).Convert supported materials to V-Ray materials (see support materials here).from various rendering engines to V-Ray, as well as reverse converting V-Ray materials to Standard (Default Scanline) materials, which is very useful for game developers, 3D modelers, etc. V-RayMtl Converter is a very useful professional tool to automate time-consuming process like converting materials, maps, lights, cameras, proxies, modifiers, etc.
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